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Merchants of Magick Wargame • Magnets keep the tower

$40.02

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• Magnets keep the tower held together until you're ready to store it

There are other voices in the darkness

or use them one-at-a-time for multiple activations

Before the sun can rise anew

Merchants of Magick Wargame • Magnets keep the towerIn Merchants of Magick, which takes place in the "Set a Watch" universe, you are the owner of a magic item shoppe, crafting items and researching spells to sell to the Adventurers of the Watch. Each round, four polyhedral dice are rolled, then you select two of them to craft items or research enchantments for your shoppe. As you craft items and research spells, you start stocking items and earn potions that let you manipulate the dice. Adventurers

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